Iclone Motion Packl
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In this page, we have prepared a complete package of motion captured information for the MixMoves Communication pack character, which is used to animate the characters and connect the characters with each other.
How to use this animation package is very easy. Simply select 2 predictable motion types from the MixMoves library and allow the system to automatically combine the two motions to create a natural transition blends. With this package, you can animate Characters made Animations easier and more realistic than human movement in the real world.
If you want to quickly animate Cartoon Animator G3 human characters with certain motion patterns, then the iClone Content Manager can be used to achieve this goal. With numerous motion templates provided, you can easily apply the motions onto dummy characters and use them to drive the CTA characters to move synchronously.Establish a link between iClone and Cartoon Animator with Motion Link Plug-in.Assign iClone Motion Link profiles to the character's body and hands in CTA Motion LIVE 2D.In iClone, open the Content Manager and switch to the character's Motion Library; you will see many sub-folders in which numerous motion templates are ready to be applied.Apply one or more motion templates to the dummy character.Enter the Sending Motion mode. The CTA character will instantly perform the pose of the dummy character.Press the Space bar to preview. The CTA character will be synchronously driven to animate as well.You can then record the character's motions to timeline tracks in Cartoon Animator.
In addition to motion templates provided in iClone Motion Libraries, you can find more motion contents on the Reallusion Content Store, ActorCore or Marketplace.Motions on Content Store: Visit the Reallusion Content Store to find more high quality motion packs under the iClone > Motion category.Motions on ActorCore: Visit the Reallusion ActorCore to find quality human mocap motions under the Motion categories. iClone users can refresh the Smart Gallery to download new purchased contents directly inside the software.( Watch Tutorial - Animate 2D cartoons with 3D mocap motions with ActorCore, iClone & Cartoon Animator )NoteThe special Spunky Moves motion pack can benefit the both iC and CTA users.For iClone users, please open the iClone, then refresh the Smart Gallery to download new purchased contents directly inside the software.For Cartoon Animator users, please download purchased contents via the Inventory List of Marketplace on your account page.
Motion Director is a powerful feature inside iClone 8, that exemplifies the Play2Animate philosophy of Reallusion. Locomotion game animations are commonly tasking and complex, even when animating simple walks and turns. Animators need to know how to align motions, smoothly blend them together, and make proper directional control. Even animating movement from idle to walking and running requires tedious work or the same-style mocap animation at different speeds, and needs to properly transition between motion speeds, for example from walk to jog, you need to have speed-up action to make the transition smooth.
In 2019, Reallusion started researching how game companies create smooth and natural interactive character experiences. Through years of development, iClone 8 introduces an innovative solution for character motions using game-like controls. Features cover speed changes, natural turns, smooth transitions, and blended trigger motions; it works both for piloting protagonists and automating NPC actions.
Accomplishing simple human movement normally requires many steps, and Motion Director is an intuitive way to make motion control interactive, highly natural, intuitive, and expandable with behaviors and triggers. These new motion creation features are helpful for ultimate player control, AI compatibility, and the ability to simulate multiple characters at the same time.
Simply put, Motion Director is a unique tool for animators to create motions, layout scenes, and control single or multiple characters in a hybrid gameplay experience. In addition, this system is fully expandable, so users can keep adding character abilities.
This type of motion control offers some new editing capabilities, since the motion is interactively generated, they record the events as editable macros for replay and review while the animated result is also able to be recorded to the timeline for motion editing. The unique macro editing provides an easier way to resequence any set of commands given to the character when controlling and using triggers.
Inspired by Ubisoft motion matching technology introduced in GDC 2016, the team first starts with a comprehensive set of dance cards, which are motion maps that outline a path a performer needs to follow during mocap. The dance cards are marked on the floor, and a large enough area is required to capture the motion artist performing each dance card at various rates of speed. Each corner or angle in a path designates where the motion artist should turn or pivot and a direction to continue.
The team gets all the information needed from capturing these dance card motions to incorporate into their motion AI. This dataset is used to generate real-time character movement, turn on any angle, stop, or shift speed velocity with any character in iClone 8.
Augmenting motions with blended motion triggers adds even more nuance to the performances. Combining other motions triggered by keystrokes or the gamepad while the character is moving lets the character add action while walking or running. For instance, a character could be walking down a street and then trigger a phone conversation that will blend with the upper torso of the character. Another example would be the jump trigger that is set by default so that a character can jump while walking or running, just like in a video game. The MD Behaviors panel has complete control to set up the additional behaviors and trigger motions.
A cover was stretched over the basketball court to alleviate any reflections that could challenge the cameras. Once that was complete, they added the taped lines for the dance cards to the floor, so the motion talent could easily understand the performances they would be capturing.
After the shoot, all the motions were cleaned and readied for engineering into Motion Director by the team at Reallusion. The final result of this collaboration is iC8 Motion Director, a big leap forward for every user made possible by an elite team at the CMII and the partnership with Reallusion.
SAN JOSE, CA -- Reallusion has launched a new multi-device motion capture system, iClone Motion LIVE, that allows users to mix and capture with different motion capture gear for face, body and hands. Faceware, Xsens, Perception Neuron, OptiTrack, as well as Leap Motion can now be integrated into a new technology-blending platform for real-time motion tracking with Reallusion iClone.
Motion LIVE enables motion actors and others in the room to view the capture on any 3D character in real-time. Motion actors and directors have the ability to see and respond to the performance and better impersonate CG characters they are portraying.
Motion LIVE is a head-to-toe motion capture solution that supports industry-standard mocap technology. Connect popular gear with a few clicks to capture from multiple devices, controlling single or multiple characters in real-time. Since the success of Perception Neuron Mocap Plug-in in 2016 and Faceware Facial Mocap Plug-in in 2017. Reallusion adds partner technologies from Leap Motion, Xsens, Rokoko, Apple and Optitrack in 2018 to provide a total full-body mocap system.
In 2019, Reallusion began researching how game companies create smooth and natural interactive character experiences. Through years of development, iClone 8 now introduces an innovative solution for character motions using game-like controls. Features cover speed changes, natural turns, smooth transitions, and blended trigger motions; it works both for piloting protagonists and automating NPC actions.
Motion Director is a powerful feature inside iClone 8 that exemplifies the Play2Animate philosophy of Reallusion. Accomplishing simple human movement normally requires many steps, and Motion Director is an intuitive way to make motion control interactive, highly natural, intuitive, and expandable with behaviors and triggers. These new motion creation features are helpful for ultimate player control, AI compatibility, and the ability to simulate multiple characters at the same time.
Simply put, Motion Director is a unique tool for animators to create motions, layout scenes, and control single or multiple characters in a hybrid gameplay experience. In addition, this system is fully expandable so users can keep adding character abilities.
This type of motion control offers new editing capabilities. Since the motion is interactively generated, they record the events as editable macros for replay and review while the animated result is also able to be recorded to the timeline for motion editing. The unique macro editing provides an easier way to re-sequence any set of commands given to the character when controlling and using triggers.
Inspired by Ubisoft motion matching technology introduced at GDC 2016, the team first starts with a comprehensive set of dance cards, which are motion maps that outline a path a performer needs to follow during mocap. The dance cards are marked on the floor, and a large enough area is required to capture the motion artist performing each dance card at various rates of speed. Each corner or angle in a path designates where the motion artist should turn or pivot and a direction to continue. 1e1e36bf2d